Simulate wine forming a human head with Realflow
Learn how to simulate a flowing wine forming a human head with Realflow.
In this course we'll learn how to simulate flowing wine-like fluid that will gently form the detailed shape of a human head.
Inspired by the "Hannibal" TV series (2013-2015) title sequence, the metheds demonstrated in this course will add significant value to your skills arsenal and broaden your knowledge of Realflow simulation.
"Wine Flow" is a project-based learning experience. learners follow a 3-10 minute video project through the entire creative process. each step of the process is rich with object lessons that are applicable to the variations that a simulation and a motion design artist will face in the real world.
Course Duration: 1 Hour, 19 Minuets.
Target Audience: Medium.
- Working with the Dyverso emitter.
- High FPS rate and sub stepping adjustments.
- Using and animating different demons..
- Mashing the particles.
- Overview of the Maya rendering project.
- Overview of the After Effects compositing project.
- Solving problems.
Table of Contents:
Chapter 00 – Intro
00 - 01:
00 - 02: Using the exorcise files.
Chapter 01 – Preparing the scene
01 - 01: Preparing the 3D object.
01 - 02: Importing the 3D object.
01 - 03: Setting up the world scale.
Chapter 02 – Basic particles emitter
02 - 01: Creating and positioning a basic Dyverso emitter.
02 - 02: Selecting the emitter type.
02 - 03: Adding the basic and essential demons.
Chapter 03 – Simulation options and shortcuts
03 - 01: Setting up the FPS & sub stepping.
03 - 02: Exploring the different method to simulate.
03 - 03: Understanding the simulation command line options.
Chapter 04 – Wrapping the particles around the object
04 - 01: Adding and adjusting the Magic demon.
04 - 02: Adding and adjusting the Surface tension demon.
04 - 03: Fine tuning the emitters.
04 - 04: Adding and adjusting the Noise Field demon.
04 - 05: Animating the Noise Field demon.
04 - 06: Animating the Drag Force demon.
Chapter 05 – Mashing the particles
05 - 01: Mashing the particles.
Chapter 06 – Exploring the next steps
06 - 01: Overview of the Maya render project.
06 - 02: Overview of the AE compositing project.
StartChapter 00 - Introduction (1:43)
StartChapter 01 – Preparing the scene (9:55)
StartChapter 02 - Emitter basics (8:26)
StartChapter 03 - Simulations methods (10:06)
StartChapter 04 - Wrapping the particles around the object (30:44)
StartChapter 05 - Mashing the particles (5:24)
StartChepter 06 - Exploring the next steps (12:30)